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Analog vs Digital System Design
Written by Administrator
Sunday, 16 August 2009 07:48
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IMG_0054-200The debate as to the benefits of digital over analogue go back a long time and still rage today.  Heres our 3 cents worth…

It has been said that Sound reinforcement systems actually sound WORSE than they did 20 years ago – go figure!  Sure they are more convenient, more high tech, lighter, easier to move around – but this is at the expense of sound quality.

To further understand this, what do we mean by Digital.  Basically – at some point in the chain the analogue audio signal is converted into the digital domain, processed, and then converted back to analogue.  Because things are so much easier in the digital domain to process (computers are relatively inexpensive) and so much more flexible – this is what’s employed.  BUT

There is one drawback.  Audio Quality.  Every time we convert the 0 hz – Infinite Hz to digital, we lose the infinite resolution of analogue.. harmonics and those real x factors of sound are just lost.  This is not noticeable at lower volumes.. but when we start pumping out 10,000 – 50,000 watts of it – its noticeable.  Sound is just not as full and clear at those volumes.

The Opus System is completely analogue all the way.  The Crossover and the amplifiers employ no digital components and as a result are incredibly simple. From this lack of complexity comes an audio experience no digital system can hope to match (without theoretically infinite computing power) and why Analogue cannot ever be matched by a digital system.  If it was we would be doing it!

And the elegant simplicity of analogue and that incredible sound means we don’t NEED the flexibility (to correct for the imperfections) of a digital system.  All Opus systems are pre set and limited perfectly for the speakers and amps.  All you need to change are the gains for the different crossover channels – and nothing else.  The rest is all matched.

So, until we see digital equipment that approaches infinite resolution in terms of its conversion, why try fix what’s not broken?

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Last Updated ( Monday, 07 September 2009 09:03 )
 
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